![]() ![]() I left a top guild to go visit my friends but there is not much 1 player can do, even with a bank of hundreds of thousands of FPs, millions of goods in inventory and the ability to fight to 100 attrition on auto battle that just isn't enough to do anything to help a small guild. I posted this because all those that were my friends when i was a little guy are still there, stuck in the mud, not being able to experience the full depth of the game. i just won a battle at 140 attrition in GBG, that doesn't sound like something a little guy does. Where do i start with this.how about i'm probably not one of the little guys.blah blah blah. GBG is great, don't get me wrong, but I think changes may help keep new players more engaged and create a bigger pool of players who are active overall. Or the ones that don't quit just won't have much to do because after 20 or 30 fights in GBG a player is done for the day due to their guild not building siege camps. ![]() The way i look at this is that new players to the game will probably quit because the game starts so slowly. If Inno intended to put smaller guilds at a disadvantage that's fine i suppose. this means that spending good on a siege camp, watch tower or other building will yield fewer rewards. The less obvious disadvantage is that the lower the league, the fewer the hits needed to capture a sector. The obvious one is that small guilds will struggle to accumulate goods when compared to larger guilds, generally speaking. This may be intentional but seems to really make it difficult for small guilds to grow for two reasons. I've noticed that building costs are the same no matter what league a guild is in. ![]()
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